Carly Finseth, Ph.D.

Assistant Professor, Technical Communication
Boise State University

Research Areas

Games, instructional design, usability, rhetoric, writing, technology, and culture

Publications & Presentations

Peer-Reviewed Articles

"The Structure of Play: An Exploration of the Instructional Design of Rift."
Journal of Applied Instructional Design
5(1), 35-50. November 2015.

"Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game."
Journal of Technical Writing and Communication,
45(3), 243-260. July 2015.

"How Games Work: Exploring the Instructional Design of Diablo III."
Meaningful Play 2014 Conference Proceedings
October 2014.

"An Open Source Composition Space: Redefining Invention for a New Technological Age."
Computers and Composition Online
Fall 2013.

Review Essays

"Using Games to Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay of Gee & Hayes (2011), Squire (2011), Steinkuehler et al (2012), and Thomas & Brown (2011)."
Journal of Teaching Writing
29(2), 85-98. Fall 2014.

Book Reviews

"A Review of Dangerous Games: What the Moral Panic over Role-Playing Games Says
about Play, Religion, and Imagined Worlds
by Joseph P. Laycock."
Technoculture: An Online Journal of Technology and Society
(forthcoming, 2016).

"A Review of Inter/vention: Free Play in the Age of Electracy by Jan Rune Holmevik."
Kairos: A Journal of Rhetoric, Technology, and Pedagogy
18.2. Spring 2014.

"Storycraft: The Complete Guide to Writing Narrative Nonfiction, by Jack Hart,
Chicago, IL: The University of Chicago Press, 2011. 266 pp.
Journal of Technical Writing and Communication
43(1), 103-105.


"Technical Communication Genres as Social Construction in Online Gaming Communities."
PCA/ACA 2016 Annual Conference, Seattle, WA. (March 2016).

"Leadership and the Intersection of Games." Roundtable discussion with Joy Robinson, Gaines Hubbell, and Craig Olsen. 37th Annual Southwest Popular Culture / American Culture Association Conference, Albuquerque, NM (February 2016).

"How Games Work: Exploring the Instructional Design of Diablo III." Meaningful Play 2014, Michigan State University, East Lansing, MI (October 2014).

"Methodologies as Message: Exploring Four Unique Approaches to Pedagogical Research and Their Application to Programmatic Change." Panel Presentation with Kate Crane, Samuel Howard, and Ronda Wery. Annual Conference of the Council for Programs in Technical and Scientific Communication 2014, Colorado Springs, CO (September 2014).

"Facing the Interface: Evolving Practices for User-Centered Teaching and Learning." Panel Presentation with Ana Krahmer and Ronda Wery. Computers & Writing 2014 at Washington State University, Pullman, WA (June 2014).

"Choose Your Origin: A Games-Based Approach to 'Partnering' a Digital Writing Curriculum." 35th Annual Southwest Popular Culture and American Culture Association Conference, Albuquerque, NM (February 2014).

"Composition Quest: Constructing the Technical Writing Classroom as a Game." Meaningful Play 2012, Michigan State University, East Lansing, MI (October 2012).

"The Social Hierarchy of the Joomla Content Management System (CMS): What the Open Source Community Can Teach Us about Knowledge Creation, Power, and Collaboration." 2011 Conference on College Composition and Communication (CCCC), Atlanta, GA (April 2011).

"The Impact of Technologies on Writing Practices and Community Collaboration." Panel Presentation with Huiling Ding. Computers and Writing 2010: "Virtual Worlds" at Purdue University, West Lafayette, IN (May 2010).

"Communication and the Joomla Open Source Content Management System (CMS): How Social Networking Has Redefined Instructional Documentation." Graduate Symposium on Communication: "Communication in the 21st Century: Obstacles and Opportunities," James Madison University, Harrisonburg, VA (April 2010).